_vvNcStyle referenced a const declared inside vvNcRender, so with the
formatting toggle on every mesh transcript threw ReferenceError and drew
nothing. The plain-render early return skipped the line, which is why it looked
like a slow load rather than a broken one.
Every fetch ended in an empty catch, so a failed channel list was
indistinguishable from a slow one: nothing rendered, nothing was logged, and
the next attempt was a backoff tick away. Errors now land in the card's status
line and the console, a failure retries in two seconds, and opening the pane
before the list has arrived asks for it rather than waiting.
Almost every message here is one line, so the common action takes the bare key. Shift+Enter also breaks a line, because that is the reflex people arrive with.
The mesh had its own row inside the pane while the banner kept showing the assistant's three, so switching mode left controls on screen that governed nothing visible.
Mesh is a mode rather than an AI profile — it has no model, tokens, reasoning or sources, so making it a profile would branch every profile-aware path on the one that has no model.