Report every failed fetch instead of discarding it

Twenty-four fetch chains ended in an empty catch, which is not error handling
but error deletion: the request fails, nothing renders, nothing is logged, and
the surface sits on Loading forever. That is how the mesh chat's ReferenceError
read as a slow load for as long as it did.
This commit is contained in:
Gmer4Lfe
2026-08-21 09:23:51 -04:00
parent 906375dc23
commit 146be2d0ad
9 changed files with 55 additions and 24 deletions
+6 -6
View File
@@ -1074,7 +1074,7 @@ function vvRyLoad() {
fetch('/plugins/varaverk/api/rsync.php')
.then(r => r.json())
.then(_render)
.catch(() => {});
.catch(e => vvFetchErr('rsync config', e));
}
vvRyLoad();
@@ -1499,7 +1499,7 @@ function vvRpLoad() {
_vvRpFillForm(_vvRpSelected);
}
})
.catch(() => {});
.catch(e => vvFetchErr('rsync profiles', e));
}
function _vvRpPopulateSelector() {
@@ -1656,7 +1656,7 @@ function vvMsStop() {
fetch('/plugins/varaverk/api/manual_sync.php', { method: 'POST', body: fd })
.then(r => r.json())
.then(() => {})
.catch(() => {})
.catch(e => vvFetchErr('manual sync start', e))
.finally(() => { btn.textContent = '■ Stop'; btn.disabled = false; });
}
@@ -2018,7 +2018,7 @@ function _vvMsStartPoll(token, btn, stat, out, badge, stopBtn) {
setTimeout(() => { badge.style.display = 'none'; stat.textContent = ''; }, 6000);
}
})
.catch(() => {});
.catch(e => vvFetchErr('manual sync poll', e));
}, 1500);
}
@@ -2039,7 +2039,7 @@ function vvMsLoadRecent() {
fetch(_MS_API + '?action=recent')
.then(r => r.json())
.then(d => { _vvMsRecent = (d && d.rows) || []; _msRenderRecent(); })
.catch(() => {});
.catch(e => vvFetchErr('recent syncs', e));
}
function _msRenderRecent() {
@@ -2098,7 +2098,7 @@ document.addEventListener('click', async ev => {
body: new URLSearchParams(body) })
.then(r => r.json())
.then(() => vvMsLoadRecent())
.catch(() => {});
.catch(e => vvFetchErr('manual sync action', e));
});
// Fills the form and stops. Deliberately does not run: one click away from a transfer that may